Catch-Up Crew: WarioWare, Inc.: Mega Microgame$! – “Mona’s Backstory Involves Her Killing A Lot Of People”

WarioWare Mega Microgame$
Image: Nintendo Life

Welcome once again to Catch-up Crew, where Nintendo Life staffers assemble for a mission to explore an old classic, with veterans leading new recruits into the unknown.

Last time we examined Rareware’s Donkey Kong Country on the SNES. For today’s mission, we’re taking a look at WarioWare, Inc.: Mega Microgame$!, or Minigame Mania! as it was known in Europe.

This winning 21-year-old GBA classic was Wario’s first venture into the world of microgames and is available to play on Switch if you’ve got a Nintendo Switch Online + Expansion Pack subscription.

Following the customary various promotions and demotions, this is the crew we assembled for this mission to Diamond City circa 200X:

  • Capt. Gavin Lane – WarioWorn
  • Cmdr. Alana Hagues – WarioWise
  • Lt. Ollie Reynolds – Mi$$ed this one
  • Ens. Jim Norman – WarioWhere?

Gavin: Good afternoon, crew. Are we all assembled?

Alana: Correct and present, sir.

Jim: Presently correct, captain.

Ollie: A’up!

Gavin: Good. We’re here a little later than expected following our mission to assist with terraforming efforts in the Ro’stk system, and I’d like to keep today’s briefing as short and sweet as possible given the micro nature of the assignment.

First up, let’s get some background. Ensign Norman, is this your first encounter with the WarioWare series?

Jim: With the series? No, sir. I dabbled in the wonderful Wii entry, WarioWare Smooth Moves, back in the day, and I also have a particular soft spot for the DSi’s WarioWare: Snapped! (though, in retrospect, it’s not very good is it?). But this was my first encounter with where it all began.

Gavin: Ah, Smooth Moves – my first brush with the series also! I first played this GBA debut during my time serving as 3DS Ambassador. You’re familiar with other entries in the series, Lt. Reynolds?

Ollie: Yep! I’ve dipped in and out of the WarioWare franchise, and if my memory is correct, I’ve played D.I.Y. and Gold the most. I have very vague memories of the original, but I don’t think I actually played it myself; perhaps I watched a friend play it during school or something. Who knows. It’s a cool series, though!

Gavin: And you’re a seasoned veteran, Commander?

Alana: Seasoned is a generous term, sir, but I played Mega Microgame$ back when it came out on GBA. I haven’t played any of the WarioWare titles on 3DS or Switch – it’s a series I sort of dropped off. But I have some fond memories of this one and Touched!, in particular.

Gavin: Interesting, you’re the only one to have played this on original hardware. Okay then, it’s worth beginning with constructive criticism, because I believe I speak for the crew when I say this one holds up exceptionally well. I only intended to dip in briefly via NSO to refresh my memory, but ended up playing the whole thing.

So, negatives. Anyone?

Ollie: Heh… Honestly? Not really. Like yourself, I think it holds up very well. The ability to communicate exactly what’s required from the player in literal seconds is astonishing. I also love the whole vibe of this one. It kind of reminds me of early MTV Animation shows, but it’s also before Wario became known for, y’know… farting and stuff.

Alana: I’m on the same page as both of you. I actually love how gimmick-less the original is. It really is just a bunch of little minigames all bundled together with no microphone, no touchpad, no motion controls… just you and two buttons and a d-pad.

Jim: Gosh, I better come up with something negative to say, then. Erm… the Paper Plane minigame is a bit too addictive? My hands got a little too sweaty in the final level? I’ve got nothing! I was expecting to play this one over the course of a week, but ended up playing it from start to finish in a single sitting. How moreish.

Gavin: Indeed. The simplicity of the inputs work so well. If you misunderstand an instruction due to the speed, there’s almost zero confusion the next time. In terms of negatives, hmm. Compared to the others, Orbulon’s observational games aren’t quite my cup of Earl Grey. And the very slow ‘upload’ bar when you unlock the next round of games is pointless. That’s all I’ve got.

Moving on, let’s talk about favourite characters and specific minigames. I’ve a soft spot for Jimmy T. myself.

Jim: Jimmy is great, and perhaps the best-defined character in the game, but 9-Volt’s selection was a highlight for me. Having played the later series entries, I was wondering when all the Nintendo references were going to pop up, and there they are! I love the shameless plug for the GBA SP on completion, too.

Alana: The Nintendo games are always a highlight, aren’t they, Ensign? I’ll give a shoutout to Mona for being this kooky, energetic character. She’s also got some of those classic WarioWare games, too, like the eye drops, nose picking, fried eggs. I like it when WarioWare gets stupid. But I do hate the nail and hammer boss round.

Ollie: The Nintendo games are really neat, but I have to admit that I prefer the more original, bespoke games. There’s a sense of the unknown the first time that you play them that is missing with those established Nintendo-themed ones. My favourite characters are Dribble & Spitz, purely because I love the effect of the rain on the taxi’s windscreen as the wipers clear it away. It looks so cool!

WarioWare Mega Microgame$
Image: Nintendo Life

Welcome once again to Catch-up Crew, where Nintendo Life staffers assemble for a mission to explore an old classic, with veterans leading new recruits into the unknown.

Last time we examined Rareware's Donkey Kong Country on the SNES. For today's mission, we're taking a look at WarioWare, Inc.: Mega Microgame$!, or Minigame Mania! as it was known in Europe.

This winning 21-year-old GBA classic was Wario's first venture into the world of microgames and is available to play on Switch if you've got a Nintendo Switch Online + Expansion Pack subscription.

Following the customary various promotions and demotions, this is the crew we assembled for this mission to Diamond City circa 200X:

  • Capt. Gavin Lane - WarioWorn
  • Cmdr. Alana Hagues - WarioWise
  • Lt. Ollie Reynolds - Mi$$ed this one
  • Ens. Jim Norman - WarioWhere?

Gavin: Good afternoon, crew. Are we all assembled?

Alana: Correct and present, sir.

Jim: Presently correct, captain.

Ollie: A’up!

Gavin: Good. We’re here a little later than expected following our mission to assist with terraforming efforts in the Ro’stk system, and I’d like to keep today’s briefing as short and sweet as possible given the micro nature of the assignment.

First up, let’s get some background. Ensign Norman, is this your first encounter with the WarioWare series?

Jim: With the series? No, sir. I dabbled in the wonderful Wii entry, WarioWare Smooth Moves, back in the day, and I also have a particular soft spot for the DSi’s WarioWare: Snapped! (though, in retrospect, it’s not very good is it?). But this was my first encounter with where it all began.

Gavin: Ah, Smooth Moves - my first brush with the series also! I first played this GBA debut during my time serving as 3DS Ambassador. You’re familiar with other entries in the series, Lt. Reynolds?

Ollie: Yep! I’ve dipped in and out of the WarioWare franchise, and if my memory is correct, I’ve played D.I.Y. and Gold the most. I have very vague memories of the original, but I don’t think I actually played it myself; perhaps I watched a friend play it during school or something. Who knows. It’s a cool series, though!

Gavin: And you’re a seasoned veteran, Commander?

Alana: Seasoned is a generous term, sir, but I played Mega Microgame$ back when it came out on GBA. I haven’t played any of the WarioWare titles on 3DS or Switch - it’s a series I sort of dropped off. But I have some fond memories of this one and Touched!, in particular.

Gavin: Interesting, you're the only one to have played this on original hardware. Okay then, it’s worth beginning with constructive criticism, because I believe I speak for the crew when I say this one holds up exceptionally well. I only intended to dip in briefly via NSO to refresh my memory, but ended up playing the whole thing.

So, negatives. Anyone?

Ollie: Heh… Honestly? Not really. Like yourself, I think it holds up very well. The ability to communicate exactly what’s required from the player in literal seconds is astonishing. I also love the whole vibe of this one. It kind of reminds me of early MTV Animation shows, but it’s also before Wario became known for, y’know… farting and stuff.

Alana: I’m on the same page as both of you. I actually love how gimmick-less the original is. It really is just a bunch of little minigames all bundled together with no microphone, no touchpad, no motion controls… just you and two buttons and a d-pad.

Jim: Gosh, I better come up with something negative to say, then. Erm… the Paper Plane minigame is a bit too addictive? My hands got a little too sweaty in the final level? I’ve got nothing! I was expecting to play this one over the course of a week, but ended up playing it from start to finish in a single sitting. How moreish.

Gavin: Indeed. The simplicity of the inputs work so well. If you misunderstand an instruction due to the speed, there’s almost zero confusion the next time. In terms of negatives, hmm. Compared to the others, Orbulon's observational games aren't quite my cup of Earl Grey. And the very slow ‘upload’ bar when you unlock the next round of games is pointless. That’s all I’ve got.

Moving on, let’s talk about favourite characters and specific minigames. I’ve a soft spot for Jimmy T. myself.

Jim: Jimmy is great, and perhaps the best-defined character in the game, but 9-Volt’s selection was a highlight for me. Having played the later series entries, I was wondering when all the Nintendo references were going to pop up, and there they are! I love the shameless plug for the GBA SP on completion, too.

Alana: The Nintendo games are always a highlight, aren’t they, Ensign? I’ll give a shoutout to Mona for being this kooky, energetic character. She’s also got some of those classic WarioWare games, too, like the eye drops, nose picking, fried eggs. I like it when WarioWare gets stupid. But I do hate the nail and hammer boss round.

Ollie: The Nintendo games are really neat, but I have to admit that I prefer the more original, bespoke games. There’s a sense of the unknown the first time that you play them that is missing with those established Nintendo-themed ones. My favourite characters are Dribble & Spitz, purely because I love the effect of the rain on the taxi’s windscreen as the wipers clear it away. It looks so cool!

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