Here’s Another Look At The Legend Of Zelda: Echoes Of Wisdom World Map

The Legend of Zelda: Echoes of Wisdom
Image: Nintendo

The Legend of Zelda: Echoes of Wisdom is just weeks out from release, but we already know a little bit about it thanks to hands-on impressions and gameplay reveals.

The map of the Hyrule in this particular entry has also surfaced online, and now we’ve got another look courtesy of Game File’s Stephen Totilo. As you can see in the brief video footage below, there are all sorts of points of interest. This isn’t a complete version of the map (with many points of interest still unidentified) and other sections like the ‘Still World’ are not on display.

You can learn more about Echoes of Wisdom in our recent preview here on Nintendo Life – we’re pleased to say we were left wanting more:

“Wishing we could stay on and progress further than we were allowed, wishing we could take a copy home and start playing around with everything. We even wanted to replay a lot of what we’d already done because we knew there were other ways we could have done things, and because the game doesn’t really care how you solve something as long as you solve it. We’re certain our madcap ideas would have worked.”

The Legend of Zelda: Echoes of Wisdom
Image: Nintendo

The Legend of Zelda: Echoes of Wisdom is just weeks out from release, but we already know a little bit about it thanks to hands-on impressions and gameplay reveals.

The map of the Hyrule in this particular entry has also surfaced online, and now we've got another look courtesy of Game File's Stephen Totilo. As you can see in the brief video footage below, there are all sorts of points of interest. This isn't a complete version of the map (with many points of interest still unidentified) and other sections like the 'Still World' are not on display.

You can learn more about Echoes of Wisdom in our recent preview here on Nintendo Life - we're pleased to say we were left wanting more:

"Wishing we could stay on and progress further than we were allowed, wishing we could take a copy home and start playing around with everything. We even wanted to replay a lot of what we’d already done because we knew there were other ways we could have done things, and because the game doesn’t really care how you solve something as long as you solve it. We’re certain our madcap ideas would have worked."

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