Star Wars Outlaws Hands On: Choice and Consequence Rule in the Galaxy’s Underworld

Another section of my preview took me to the stars, quite literally, and put me at the helm of Kay’s ship. Engaging in a swift battle against some TIE Fighters felt pretty approachable off the bat, the controls were smooth, similar to those of Starfield, and the ship’s tracking module made short work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to look for a safecracker. Kijimi is ruled by The Ashiga Clan, but, just like on Toshara, The Crimson Dawn is looking to dethrone them. 

I couldn’t resist a quick roam around Kijimi’s surroundings (and a few bets placed on the virtual Fathier Racing holo table situated in the bar) simply because these environments are absolutely stunning. Total care has gone in to make Toshara and Kimiji feel vibrant and authentic, and I can’t wait to see what other notable Star Wars locations look like.

But enough of looking at the buildings, there are several objectives at hand. Kay needs to win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my way through a stealth mission back on Toshara, I opted for the most chaotic entrance possible, blasting guards and foes into oblivion in fierce firefights, while commanding Nix to attack anyone that proved to be more laserproof than expected. The blaster combat feels extremely satisfying – hits pack a punch, much like grenades, and the option to take out shields with ease or simply stun foes gave a breadth of options in how to clean up what became a pretty outrageous gunfight in the middle of a tranquil setting, which was extremely fun.

Another section of my preview took me to the stars, quite literally, and put me at the helm of Kay’s ship. Engaging in a swift battle against some TIE Fighters felt pretty approachable off the bat, the controls were smooth, similar to those of Starfield, and the ship’s tracking module made short work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to look for a safecracker. Kijimi is ruled by The Ashiga Clan, but, just like on Toshara, The Crimson Dawn is looking to dethrone them. 

I couldn’t resist a quick roam around Kijimi’s surroundings (and a few bets placed on the virtual Fathier Racing holo table situated in the bar) simply because these environments are absolutely stunning. Total care has gone in to make Toshara and Kimiji feel vibrant and authentic, and I can’t wait to see what other notable Star Wars locations look like.

But enough of looking at the buildings, there are several objectives at hand. Kay needs to win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my way through a stealth mission back on Toshara, I opted for the most chaotic entrance possible, blasting guards and foes into oblivion in fierce firefights, while commanding Nix to attack anyone that proved to be more laserproof than expected. The blaster combat feels extremely satisfying – hits pack a punch, much like grenades, and the option to take out shields with ease or simply stun foes gave a breadth of options in how to clean up what became a pretty outrageous gunfight in the middle of a tranquil setting, which was extremely fun.

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