Paper Mario: The Thousand-Year Door Update Now Live (Version 1.0.1), Here Are The Full Patch Notes

I’ve come across a few spelling errors, but nothing egregious. Obviously there is the FPS “issue” (but that’s something of nothing since it’s a compromise for the visual upgrade).
I have experienced a couple of frame drops here and there, and some input timing problems during battle sequences due to this, but I can’t really say the experience has been an unpolished one. They’ve done a good job overall.

The only thing is that this game isn’t doing is holding onto me like I thought it would. I loved it the first time around on GCN, and in preparation for TTYD Remake I decided to finally crack on and play TOK which has been on my shelf backlog for ages. And honestly? I’m wishing I hadn’t done this… as I feel that TOK is quite a lot better and I became quite addicted and couldn’t stop playing until the end. Wonderful experience

Could very well be my tastes for what I want out of a Paper Mario game has changed over the years as both games are quite different in gameplay and design, but I much preferred the world building of TOK in honesty, as well as them meta leaning into the fact the the world is made out of paper rather than it just be an aesthetic design. The wackiness of it all amuses me to no end as does the world design, variety of locations, and the origami elements on top.

TTYD has an excellent story and characters wrapped up in a wonderful presentation, but the linear backtracking, turn based battles, and limited inventory are really questionable and this is not as enjoyable an experience as I remember.

It’s possible I’ve also been a bit spoilt by the Mario and Luigi titles offering (IMO) a more interesting engagement form of turn based combat… I dunno. And with Brotherhood incoming I’ve abandoned TTYD Remake for Dream Team (another backlog RPG from far too long ago, to get the feel for these games again, and I’m finding my time better spent there so far). I’ll return to finish TTYD at some point I’m sure though.

I’ve come across a few spelling errors, but nothing egregious. Obviously there is the FPS “issue” (but that’s something of nothing since it’s a compromise for the visual upgrade).
I have experienced a couple of frame drops here and there, and some input timing problems during battle sequences due to this, but I can’t really say the experience has been an unpolished one. They’ve done a good job overall.

The only thing is that this game isn’t doing is holding onto me like I thought it would. I loved it the first time around on GCN, and in preparation for TTYD Remake I decided to finally crack on and play TOK which has been on my shelf backlog for ages. And honestly? I’m wishing I hadn’t done this… as I feel that TOK is quite a lot better and I became quite addicted and couldn’t stop playing until the end. Wonderful experience

Could very well be my tastes for what I want out of a Paper Mario game has changed over the years as both games are quite different in gameplay and design, but I much preferred the world building of TOK in honesty, as well as them meta leaning into the fact the the world is made out of paper rather than it just be an aesthetic design. The wackiness of it all amuses me to no end as does the world design, variety of locations, and the origami elements on top.

TTYD has an excellent story and characters wrapped up in a wonderful presentation, but the linear backtracking, turn based battles, and limited inventory are really questionable and this is not as enjoyable an experience as I remember.

It’s possible I’ve also been a bit spoilt by the Mario and Luigi titles offering (IMO) a more interesting engagement form of turn based combat… I dunno. And with Brotherhood incoming I’ve abandoned TTYD Remake for Dream Team (another backlog RPG from far too long ago, to get the feel for these games again, and I’m finding my time better spent there so far). I’ll return to finish TTYD at some point I’m sure though.

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