
The 5th generation is “designed as the most efficient GPU architecture that Arm has ever created [and] redefines parts of the graphics pipeline to reduce memory bandwidth enabling high geometry games and real-time 3D applications, while also bringing smoother game-play and complex PC and console-like experiences to mobile”, according to the company. “Deferred vertex shading is a graphics feature introduced in the 5th generation that redefines the data flow, which enables partners to scale for larger core counts and higher performance points.”

As well as the addition of the deferred vertex shading geometry pipeline, G720 supports tiles up to 64×64 compared with 32×32 for G715, has increased blending throughput for MSAA (multi-sample anti-aliasing) use, has increased texture-mapper throughput for 64bpp content, and the ray-tracing unit can be power-gated.
Mali-G720 is similar to Immortalis-G720, with one major difference being that Mali branded G720 GPUs are limited to a maximum of nine shader cores, while Immortalis versions can have 10 or more.
Mali-G620 GPUs, with one to five shader cores, traded performance for better power consumption and a smaller footprint. They “inherit premium features from Mali-G720, such as deferred vertex shading,” said Arm.

